Viktor Antonov

Artist and designer of digital spaces, he made his mark in the history of computer games with a project that connects the landscape of eastern Europe with futuristic elements of City 17 from Half-Life 2 (2004). Both the game and the scenarios designed by Antonov have become milestones in the development of video games. Almost a decade later, in 2012, Antonov created another space that has won a place in the memory of gamers: the city Dunwall from the game Dishonored, suspended between 19th century realism, alternative visions of technological development and disturbing magic. Antonov, now working with the company Darewise, is one of the most valued and influential visual designers in the gaming industry.

Panel Discussion